The Binding of Isaac made a big impact when it first arrived in 2011 and the game has been well supported with multiple expansions and stand-alone games being released since.
Now, McMillen is bringing Isaac’s horrific world to a card game, The Binding of Isaac: Four Souls.
Edmund McMillen says that he was first introduced to the idea of creating a board game of Binding of Isaac well over a year ago but dismissed it as he didn’t have the right ideas at the time and was already busy working on his next projects, The End is Nigh and Bum-Bo.
A little under a year after that, McMillen was stuck at home ill when he started to think up ideas for Isaac game cards and started working to add in as many characters, items and enemies as he could.
The end result is a game that McMillen feels captures the tone of Isaac, but manages to feel to new each and every time it’s played.
The game is semi-co-operative, with players playing loot cards and items to defeat monsters and gather items & loot. Players are also able to barter to gain better (and get rid of worse) items to help them in their journeys to victory. You win by defeating bosses and gathering their souls, once you have four you win. But these bosses are tough and won’t go down easy. Players will need to work together to defeat the bosses – but with only the player who dealt the killing blow gaining the rewards and the loot, you won’t want to help your friends too much.
The Binding of Isaac: Four Souls was launched on Kickstarter on June 27th and hit it’s £38,127 ($50,000) goal inside 13.5 hours and, at time of writing, is at £388,941 ($510,052). The core game is priced at $25 (£19) with McMillen aiming to get the game shipped to backers this November.